![]() ![]() VoIP on consoles was a little slower to take off. Voice chat applications have continued to grow on PC since then, with third party apps such as Dischord, Mumble, TeamSpeak, and Ventrilo often be chosen by gamers over native VoIP options in games. Games such as Activision’s MechWarrior 2: 31st Century Combat, also released in 1995, included VoIP options for players. It quickly found its way into the gaming sphere, however. ![]() At the time, it was used primarily as a way for individuals to place phone calls from PCs to phones. This technology was first used by the Israeli company VocalTec in 1995. “Voice Chat” is done using VoIP, or “Voice over Internet Protocol.” To put it in simple terms, it is merely the act of transmitting one’s voice in real time from one IP address to another. Let us take this opportunity to look back at voice chat in gaming and perhaps we can see just how we arrived at the point we are at today. ![]() Even the much maligned Wii U had voice chat built in, after all! Gamers have been conditioned to expect voice chat as a feature… it’s a given not a bonus. Using an external app, as opposed to having voice chat be a native feature, strikes many as odd. Nintendo’s voice chat solution for the Switch is, to put it lightly, divisive. ![]()
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