![]() ![]() ColumnĪ symbol that uniquely identifies the function that contains the call site. The graphics event call stack is displayed in a table format. The event call stack doesn't support pre-frame events or user-defined events. This examination can help you find problems in the source code that are only manifested as rendering problems. From the Event Call Stack, you can jump to the call site of the selected Direct3D event to inspect the surrounding code.īy using the Event Call Stack to identify the code path from which a problem event originates, you can use your knowledge of the codebase to deduce potential sources of the problem, or you can add breakpoints in your app's source code so that you can use traditional debugging techniques to examine how the state of the app or event parameters are causing the event to misbehave. ![]() It resembles the Visual Studio call stack window, except that instead of displaying the current call stack of the current thread in a running app, it displays the call stack as it existed when the selected Direct3D event occurred. You can use the Event Call Stack to understand the flow of execution that led to a particular Direct3D event. Understanding the graphics event call stack The Graphics Event Call Stack in Visual Studio Graphics Analyzer helps you map the relationship between problematic graphics events and your app's source code. Applies to: Visual Studio Visual Studio for Mac Visual Studio Code ![]()
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